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Thread Statistics | Show CCP posts - 73 post(s) |

El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
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Posted - 2012.07.28 22:19:00 -
[1] - Quote
Jett0 wrote:Inspiration wrote:Otherwise, as things stand, there hardly ever will be a sane reason to use a Hulk, given the advantages the Mackinaw has over the Hulk. The way a miner friend of mine put it, the Hulk becomes worse for solo mining but better for fleet mining.
No, group mining in general takes a nerf with 1.2.
Currently a tank fitted hulk (em ward amp II, 2x SSE II, Inv II, DC II, PDS II, MATSR I, MCDFE I) has shield resists of 79 / 78 / 78 / 79 and ingame EHP of 23'003 without any gang modifiers. The same fit on Sisi currently achieves 24'119 EHP which looks like a small boost, especially since a lot of those EHP moved from hull and armor over to shields.
But since exhumers lost their t2 base resists, this fit now has shield resists of 75 / 73 / 73 / 78, meaning remote rep from properly set up teamplay now has to counter the damage from an average resist of 74,75% instead of 78.5%. In other words, 25.25% incoming damage instead of 21.5%, a 17% increase of damage taken.
This is the case for all three exhumers, it is just most clearly visible on the hulk since it is the only one that got nil in return, making the new version all-around plain worse than the current. Who would have thought we'd see an exhumer nerf?
CCP::2012 has no interest in risk (or comparable loss) for suicide gankers, or rewards for smart and proper teamplay with player interaction. All it wants are SOMA fed masses of Epsilons keeping the world state^W^W^Weconomy running. |

El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
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Posted - 2012.07.28 22:48:00 -
[2] - Quote
Lord Vyper wrote:Math its your friend. 15% x 10 = 150%. Its a per ship difference meaning that every ship of that type that you add will increase the gap between the 2 fleets. And yet, the percentual difference between the two fleets stays 15%.
The 150% is the absolute amount of additional ore mined by the hulk fleet over the mackinaw fleet relative to a single mackinaw's yield (i.e. the 10 hulks get 1.5 mackinaws for free).
PS: Math just unfriended you. |

El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
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Posted - 2012.07.28 23:50:00 -
[3] - Quote
Well, the 50% are just the 3 strip miners without the art departent having to make a new model.
And the mack bonus should read 5% of course, since I stated the hulk bonus as total and not per level aswell.
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El'essar Viocragh
Meltdown Luftfahrttechnik Corium Fission
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Posted - 2012.07.29 00:33:00 -
[4] - Quote
I found the 15% :) The Hulk has a 15% yield advantage in ice mining over the mack. The 27.25% i stated earlier is for ore.
As for the differences, for ore the 3 MLU Mack has +29.7%, 2 MLU Hulk has 55.43% for +25.73 percentage points, ignoring the +50% on the Mack since that only equals the 2 strip miners vs 3 strip miners.
For ice the hulk should be at 67.09% cycle time and the mack at 75.59% for -8.5 percentage points. |
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